Some of the props I did for the project. The concept of the game was visiting some islands full of materials and extract them. You needed to prepare your ship, your equipement and your characters.
The first image features the 6 pickaxe's variants, each of them being an upgrade to the previous one. Once you complete your incursions, the game would reward you with a kind of lootbox that grant you updated stats for the miners. I wanted to reflect this idea of expensiveness and reward with a fully gold plate on top of the chest with the motives of the game.
The second image shows some variants of the ship previous to the 3D final models. Mixing some steampunk ideas was quickly scrapped. The last one shows a quick render of an early build of different items I designed and modeled using Magica Voxel trying to recreate the vibe I was looking for.