TENEBREA wasn't our first name but we had to turn it into the core of our identity.
The first step was doing some sketches and decide which direction we should aim with the cover art. Some of them were interesting but we wanted to give some protagonism to our main statue.
Using the courtyard's statue modeled by Judith Giner, one of our 3D artists, I had fun and made a few renders to play with in Blender.
I think that the final result embraces the mystery of our game and represents it's dark vibe. A good presentation is always a starting point and we believe that the key art we ended up getting could help us a lot on being noticed.