As an horror experience, most of the game's playable loop is focused on the puzzle solving. It was a big challenge to design some of the key items of the puzzles our Game Designer Jorge Guitierrez conceived.
I loved working on the family key's. Giving the right style to each one of them was a big challenge and I'm really happy of how it turned out.
TENEBREA has a lot of cool things to discover, can't wait for the world to experience it.